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Game Designer Management - (US-WA-Redmond - 98074)

Minimum Education:
None
Jobcode:
81801411
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Job Title: Game Designer Management
Job Category: Software Development
Product: Games
Date Posted: 09/24/2008
Job Code: 244823
Location: WA - Redmond
Travel Required:

Lead Designer

Microsoft Game Studios' Halo team is looking for a strong Lead Designer to help develop a new experience in the Halo universe. This is your chance to contribute to one of the most exciting and creative properties in the entertainment industry.

The Lead Designer for this team will work closely with the Creative Director and Executive Producer to help execute on the project vision and goals. He/she will bring a collaborative spirit and excellent organizational skills to guide the day-to-day tasks of the design team as well as act as the liaison between designers and the other disciplines. The ideal candidate is able to look across all design aspects of the game - core mechanics, UI, pacing, camera, balance, and provide the right solutions at the right time.

RESPONSIBILITIES

Set clear creative goals and deliverables with the Creative Director; lead and focus efforts across the design team to ensure a cohesive experience across the game
Communicate and evolve the game design vision from concept to shelf
Manage the design team to successfully meet all project goals
Create and maintain the Game Design Document and all associated documentation
Coordinate workflow, scheduling, and task assignments across the design team and in conjunction with other core disciplines
Build and maintain a collaborative relationship with Art, Dev, Audio, and Production that ensures a best-in-industry design process
Provide training, guidance/feedback, and mentorship to other designers

QUALIFICATIONS/SKILLS

Experience leading and managing collaborative design teams
Must have shipped at least 2 AAA console games as a Lead Designer
Hands-on experience as a lead in one or more game design disciplines
Excellent communication skills - a strong ability to work across disciplines to gather feedback and address cross-functional design issues
Ability to shepherd non-creative folk through the creative process; ability to drive a strong creative vision while also keeping that vision agile
Deep understanding of the game market, strong ability to analyze the competitive market and quickly identify key strengths and weaknesses

Microsoft Entertainment & Devices

Click Here to Apply Online




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